Live motion-captured MC
Pioneer work · one of the first in the world
Full-service immersive productions, décor, hardware & software
Where dance, music and audience meet, through motion capture, real-time rendering and video-over-network, we design the technical pipelines that make it truly work. Live, low-latency, and without a single thing allowed to falter.
Based in Zaandam · working across Europe
On one side: network engineering, redundant broadcast architecture and custom software that pushes the edge of what real-time allows. On the other: dancers, drones, digital characters and an audience that has to feel something. And everything in between we build ourselves, from physical décor and hardware to real-time software and live execution. Our role is to connect those worlds so completely that the technology disappears and only the experience remains.
We design and build physical sets, from concept to construction, that work seamlessly with the technology.
Sub-millimetre precision with OptiTrack (marker-based) or fast, suit-free setups with Captury (markerless), whichever the production calls for.
Triple-redundant broadcast architecture and video-over-network, engineered never to drop during a live show.
The network layer pushed to its limit, making remote performances possible with latency low enough for genuine live interaction.
Unreal Engine and MetaHuman integration, drone control via mocap and VR live-links, powered by software we build ourselves.
From load-in to showtime we run the complete technical side of a production, live.
Pioneer work · one of the first in the world
Professional duplex video connections between a Master Control Room and remote locations, over the internet, without costly cloud services or complex broadcast hardware. Built for live broadcast, multi-location productions and theatre.
Performance capture without a mocap suit or expensive studio. Follower brings your characters to life straight in Unreal Engine, built for theatre, film and live.
Behind the scenes at rehearsals, drone tests and live productions.
Whether it is motion capture, a live remote performance or an entirely new technical pipeline, let’s talk about it.