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Baarn · technical design of nearly all pipelines

Persona3D

At Persona3D we designed nearly all the technical pipelines — bar the AI content. The most impressive real-time engine and video system we have built to date.

Performance captureReal-timeBroadcast
Role
Technical pipeline design
Location
Baarn (NL)
Since
September 2025
Tech
OptiTrack & Captury · Unreal Engine / MetaHuman · triple-redundant video

We pushed the motion-capture workflow to an extreme level: fully re-engineered the custom software, pushed the networking to its absolute limit and made the video pipeline triple-redundant. Since September 2025 we have been involved in all of the studio’s work.

Avantura — UnitedXR Europe (Brussels, December 2025): a live real-time performance of the digital character Avantura, streamed directly from the studio in Baarn to the Persona3D booth on the trade-show floor (Stand 421, Dutch Pavilion). The audience saw the character perform live as if physically present — and could ask questions afterwards, answered in real time. The triple-redundant video pipeline and the network layer pushed to its limit made this remote performance possible, with latency low enough for genuine live interaction.

ENTR — “Amsterdam 1652 in VR”: an immersive VR museum experience in Amsterdam where visitors walk together through 17th-century Amsterdam and meet its citizens. On behalf of Persona3D we were lead motion capture, responsible for capturing the historical characters that bring the city to life.

Something like this in mind?

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